Cureus, 2024 · DOI: 10.7759/cureus.52261 · Published: January 14, 2024
This study explores using virtual reality (VR) with a Leap Motion controller to help a young woman with tetraplegia (weakness in all four limbs due to a spinal cord injury) regain hand function. The patient used games that involved finger and hand movements tracked by the Leap Motion controller. These exercises aimed to improve her hand strength and range of motion. The results showed improvements in her hand function, grip strength, and range of motion, suggesting that this VR therapy could be a helpful tool for hand rehabilitation after spinal cord injury.
Leap Motion technology offers a cost-effective and uncomplicated approach to upper limb rehabilitation, potentially reducing the need for expensive robotic systems.
Gamified exercises facilitated by Leap Motion can stimulate patient engagement and adherence to therapy, fostering a more enjoyable and effective recovery process.
The positive outcomes of this case study warrant further research and the development of protocols for applying Leap Motion technology in rehabilitation settings, particularly for patients with spinal cord injuries.