Plast Reconstr Surg, 2022 · DOI: 10.1097/PRS.0000000000009208 · Published: July 1, 2022
This study explores using a video game controlled by muscle activity to help people with weak arms and hands. The game uses a special sensor called surface electromyography (sEMG) to detect even small muscle movements. Patients found the game enjoyable and easy to use, and therapists were also enthusiastic. This approach could help people start therapy earlier and improve their recovery. The system may enable earlier initiation of active therapy to build muscle strength, facilitate motor relearning after nerve/tendon transfers, and promote patient engagement and motivation throughout the recovery process.
sEMG-based gaming may allow patients with severe weakness to start active therapy earlier in their recovery.
The platform can facilitate motor relearning after nerve and tendon transfers by providing direct visual biofeedback.
The fun and engaging nature of the game may improve patient adherence and motivation during rehabilitation.