A Tool for Balance Control Training Using Muscle Synergies and Multimodal Interfaces
BioMed Research International, 2014 · DOI: http://dx.doi.org/10.1155/2014/565370 · Published: May 29, 2014
Simple Explanation
Balance control is crucial for recovery after events like stroke or spinal cord injuries. Current methods for rehabilitation don't fully use available technologies. This paper introduces a new system for balance training. It uses low-cost devices like the Nintendo Wii Balance Board and Microsoft Kinect. The system also includes a special electrical stimulator. This stimulator uses muscle synergies to help people move more naturally.
Key Findings
- 1The platform combines a CDP device with low-cost interfaces, such as the Nintendo Wii Balance Board and the Microsoft Kinect.
- 2It integrates a custom electrical stimulator that uses the concept of muscle synergies to promote natural interaction.
- 3Technical validation of the platform was performed using mediolateral and anteroposterior sways as basic balance training therapies.
Research Summary
Practical Implications
Low-Cost Rehabilitation Tool
The platform offers a cost-effective solution for balance rehabilitation using commercially available components.
Synergy-Based Therapy
It explores the potential of muscle synergies in improving neural plasticity and adapting to subject-specific kinematic constraints.
Multimodal Interface
The system provides a flexible tool for assessment and training of balance control using multimodal feedback mechanisms (kinematic, CoP, auditory, visual, and electrical signals).
Study Limitations
- 1The system relies on non-real-time elements, affecting timing and synchronization performance.
- 2The synergistic EMG profiles are generated in an open-loop fashion.
- 3Clinical trials are needed to define the effectiveness of the platform in neurologically injured people.