Journal of NeuroEngineering and Rehabilitation, 2024 · DOI: https://doi.org/10.1186/s12984-024-01482-y · Published: January 1, 2024
This study explores using immersive virtual reality (IVR) to help people learn complex motor tasks, specifically controlling lower-limb exoskeletons for walking. The researchers investigated how different perspectives (first-person vs. third-person) and visual feedback affect learning to trigger steps in a virtual environment. The goal is to identify the best VR elements to promote motor learning of virtual gait tasks, which could then be applied to real-world exoskeleton training.
Future IVR training programs should consider personalizing the perspective and feedback based on the specific sub-task being learned to maximize effectiveness.
The developed IVR system can serve as a platform for exoskeleton developers to understand the challenges faced by users with sensorimotor loss.
The study supports the potential of IVR as a tool for gait rehabilitation, particularly for individuals with sensorimotor disorders learning to use wearable exoskeletons.