Neural Regeneration Research, 2014 · DOI: 10.4103/1673-5374.141795 · Published: September 1, 2014
Virtual reality (VR) is a technology that creates a simulated, three-dimensional world using computers. It provides users with visual, auditory, and haptic feedback, allowing them to interact with the virtual environment. VR training is increasingly used in rehabilitation to address balance problems. VR training can activate specific areas of the brain, such as the prefrontal and parietal cortices, along with motor networks. This activation may aid in the reconstruction of neurons in the cerebral cortex, potentially improving neurological function in patients with conditions like spinal cord injury and cerebral palsy. By activating the cerebral cortex, VR training can improve a patient's spatial orientation and balance control, leading to increased motor function. This approach offers a promising avenue for enhancing rehabilitation outcomes for individuals with neurological impairments.
VR training may offer improved rehabilitation outcomes for individuals with balance dysfunction and neurological impairments by engaging cortical networks.
VR's engaging nature can increase patient enthusiasm and adherence to training protocols, fostering better results.
VR systems can be cheap and easily operated in various settings, offering an accessible and cost-effective means of balance rehabilitation.